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Basketball Analytics Glossary

The complete basketball stats glossary - every abbreviation, advanced metric, and proprietary formula explained. Our analytics methodology was developed by championship-winning coaches with decades of professional basketball experience.

Metric Definitions

Advanced Metrics Explained

In-depth guides to the advanced metrics scouts and coaches rely on - each with the formula, a worked example, pro benchmarks and how to read it.

Points Per Possession (PPP)

Points per possession (PPP) is the number of points a team or player scores for every offensive possession they use. You get it by dividing points scored by possessions. It strips tempo out of the picture, so a slow team and a fast team can be compared on the same efficiency scale.

Offensive Rating (ORtg)

Offensive rating (ORtg) is the number of points a team or player produces per 100 possessions. It is points per possession scaled up by 100, which turns awkward decimals into whole numbers that are easier to compare and rank.

Defensive Rating (DRtg)

Defensive rating (DRtg) is the number of points a team or player allows per 100 possessions. It is the mirror image of offensive rating, so a lower number is better - a strong defense gives up fewer points for every 100 possessions the opponent runs.

Pace

Pace is the number of possessions a team uses in a game, usually expressed per 48 or per 40 minutes depending on the league. It measures tempo, not quality - a high-pace team simply plays more possessions, which inflates raw totals like points per game without meaning the offense is better.

True Shooting Percentage (TS%)

True shooting percentage (TS%) measures scoring efficiency across every way a player puts the ball in the basket - two-pointers, three-pointers and free throws - in a single number. It weights each shot by the points it is worth, so it captures value that plain field goal percentage misses.

Effective Field Goal Percentage (eFG%)

Effective field goal percentage (eFG%) adjusts a player's field goal percentage to account for the fact that a three-pointer is worth more than a two. It gives proper credit to three-point shooting, so two players with the same raw field goal percentage are ranked correctly when one shoots more threes.

Usage Rate (USG%)

Usage rate (USG%) is the share of a team's possessions that a player finishes - by shooting, getting to the line, or turning it over - while they are on the floor. It measures how central a player is to the offense, not how well they play. High usage means the offense runs through them.

Turnover Percentage (TOV%)

Turnover percentage (TOV%) is the share of a team's or player's possessions that end in a turnover. Because it is a rate rather than a raw count, it fairly compares a fast team to a slow one - both are judged on how often they cough the ball up per possession, not per game.

Rebound Percentage (REB%)

Rebound percentage (REB%) is the share of available rebounds a player or team actually grabs while on the floor. Unlike raw rebound totals, it accounts for how many rebounds were there to get, so it fairly compares players on fast and slow teams and across different minutes.

Assist Percentage (AST%)

Assist percentage (AST%) is the share of a team's made baskets that a player assists while on the floor. It measures how much of the offense a player creates for others, correcting raw assist totals for pace and minutes so a playmaker on a slow team is not undersold.

Exclusive to Scouting4U

Proprietary Metrics

Four advanced metrics that go beyond basic box scores to reveal the complete picture of a player's impact.

VAL

Valuation

Total player impact accounting for positive and negative plays. VAL captures a player's complete box-score contribution in a single number, rewarding productive plays and penalizing costly mistakes.

Formula

(PTS + REB + AST + STL + BLK + Drawn Fouls) - (TO + Missed FG + Missed FT)

Scale

Per-game average. Higher = better overall contribution.

OER

Offensive Efficiency Rating

How efficiently a player converts offensive opportunities into points. OER accounts for all possessions used, including free throw attempts (weighted at 0.45 to reflect partial possession usage) and turnovers.

Formula

Points / (FGA + FTA x 0.45 + TO)

Scale

0 to ~2.0. Higher = more efficient scorer.

VIR

Versatility Index Rating

All-around contribution normalized to playing time. VIR uses carefully tuned weights for each statistical category to reward players who contribute across multiple dimensions of the game, not just scoring.

Formula

(PTS + AST x 1.5 + STL + BLK x 0.75 + OREB x 1.25 + DREB x 0.75 + 3PM x 0.5 + FR x 0.5 - FM x 0.5 - missedFG x 0.75 - TO - missedFT x 0.5) / Minutes

Scale

Per-minute. Higher = more versatile.

S-VALUE

Shooting Value

Overall shooting proficiency across all shot types. S-VALUE combines free throw, field goal, and three-point percentages into a single composite score, providing a quick snapshot of a player's shooting ability.

Formula

FT% x 100 + FG% x 100 + 3P% x 100

Scale

0 to 300.

Red Zone: 0 - 80
Yellow Zone: 80 - 150
Green Zone: 150+
Percentile-Based Ratings

Skill Suite

Six contextual metrics that rank players against their peers within the same league and season using percentile-based scoring.

S4R

Scouting4U Rating

Contextual player rating showing how a player performs relative to their league. Based on the player's VAL (Valuation) percentile rank, S4R automatically calibrates to the competition level.

Formula

VAL percentile within league, mapped to 0-100

Scale

0 to 100. Gold (85+), Silver (70-85), Bronze (55-70).

SCP

Scoring Prowess

Scoring ability balancing volume and efficiency. SCP rewards players who score often AND efficiently, using effective field goal percentage to account for the extra value of three-pointers.

Formula

Percentile of: PTS/game (50%) + eFG% (50%)

Scale

0 to 100. Elite (80+), Great (60-80).

TPE

3-Point Efficiency

Three-point shooting lethality combining accuracy with volume. Uses makes per game (not attempts) so high-volume bricklayers don't get rewarded - only lethal shooters who hit AND shoot often.

Formula

Percentile of: 3P% (60%) + 3PM/game (40%)

Scale

0 to 100. Elite (80+), Great (60-80).

PMS

Playmaking Score

Passing, decision-making, and active hands. PMS rewards players who create for others while minimizing turnovers, with steals as a proxy for court awareness.

Formula

Percentile of: AST/game (40%) + AST/TO ratio (30%) + STL/game (30%)

Scale

0 to 100. Elite (80+), Great (60-80).

RPS

Rim Presence Score

Inside impact measuring rim protection, offensive rebounding, and finishing. RPS identifies players who dominate the paint on both ends of the floor.

Formula

Percentile of: (OREB + BLK)/game (60%) + 2P% (40%)

Scale

0 to 100. Elite (80+), Great (60-80).

DIS

Defensive Impact Score

Possession-winning defensive actions minus foul penalties. DIS captures a player's defensive box-score impact while penalizing overly aggressive defenders who commit too many fouls.

Formula

Percentile of: (STL + BLK + DREB)/game (75%) - fouls/game (25%)

Scale

0 to 100. Elite (80+), Great (60-80).

Reference Guide

Standard Statistics

All the standard basketball statistics tracked across every game in our database.

AbbreviationStatisticDescription
PTSPointsTotal points scored
REB (TR)Total ReboundsOffensive + defensive rebounds
ASTAssistsPasses leading directly to a made basket
STLStealsTurnovers forced by taking the ball from the opponent
BLKBlocksOpponent shots deflected
TOTurnoversPossessions lost to the opposing team
FGM / FGAField Goals Made / AttemptedAll made and attempted shots from the field
FG%Field Goal PercentageFGM divided by FGA
2PM / 2PATwo-Pointers Made / AttemptedMade and attempted two-point field goals
2P%Two-Point Percentage2PM divided by 2PA
3PM / 3PAThree-Pointers Made / AttemptedMade and attempted three-point field goals
3P%Three-Point Percentage3PM divided by 3PA
FTM / FTAFree Throws Made / AttemptedMade and attempted free throws
FT%Free Throw PercentageFTM divided by FTA
OREBOffensive ReboundsRebounds on the offensive end
DREBDefensive ReboundsRebounds on the defensive end
PF (FM)Fouls MadePersonal fouls committed
FD (FR)Fouls ReceivedFouls drawn from the opponent
Team Pages & Stats2Win

Team Analytics

Every metric below is computed twice for each team: once for its own offense, and once for what opponents do against its defense. A team's "Defense eFG%" is the effective field goal percentage its opponents shoot - lower is better, since it means the defense limits efficient shooting. League rank badges (e.g. "12/20") show where a team stands among every team in that league and season.

AbbreviationStatisticFormulaDescription
PPPPoints Per PossessionPoints / PossessionsPoints scored per possession, shown as a decimal (e.g. 1.07). Off PPP is a team's own points per possession; Def PPP is points allowed per possession on defense - lower is better.
NetNet Rating(Off PPP - Def PPP) x 100Point differential per 100 possessions, using the underlying offense/defense ratings rather than the rounded PPP decimals above - e.g. +13.8 means a team outscores opponents by 13.8 points per 100 possessions. Standard basketball convention shows Net Rating on this x100 scale even though raw PPP is usually shown as a decimal.
POSSPossessionsFGA + 0.45 x FTA + TOEstimated number of offensive possessions in a game or season, used as the denominator for every per-possession rate below.
eFG%Effective Field Goal %(FGM + 0.5 x 3PM) / FGA x 100Field goal percentage adjusted for the extra value of a made three-pointer, so 2-point and 3-point shooting can be compared on one scale.
TOV%Turnover RateTO / Possessions x 100Turnovers as a share of total possessions used. Lower is better on offense; higher is better on defense (more turnovers forced).
OREB%Offensive Rebound %OREB / (OREB + Opponent DREB) x 100Share of available offensive rebounds a team grabs. On defense, this measures the offensive rebound share a team allows to opponents.
FTRFree Throw RateFTA / FGA x 100How often a team gets to the free throw line relative to its field goal attempts - a measure of drawing fouls, not shooting accuracy.
Common Questions

Frequently Asked Questions

See Our Metrics in Action

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